Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Thursday, February 13, 2014

Insert Coin: RoboCop


"RoboCop was released in 1988 by Nihon Bussan/AV Japan. In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors."


RoboCop was one of those Nintendo games I borrowed for a long time because if I owned it I would have either tricked someone into trading with me or put my face through the screen. After seeing the movie when I was young I stupidly assumed that this game would be badass. It wasn't. It was weird and slow and not full of as much action as I was expecting.

Thursday, November 21, 2013

Insert Coin: Marble Madness


“Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to complete six maze-like, isometric race courses before a set amount of time expires. When a player completes a race, the remaining time is added to the next race's allotted time. The game also allows two players to compete against each other.”



Yeah. If you wanna find out just how hard someone can hit play this game with them. This one was of the most aggravating video games ever created. This isn't like Tetris where you can go “Oh, this goes there and I will win the round” and you go too far and fuck up and lose. No. Marble Madness seemed as if it was set up to make you fail and lose your shit completely. The sad thing is that I rented this game three weekends in a row from the video store. RIP Cal-Fal Video.

Friday, June 28, 2013

Insert Coin: Ikari Warriors



“The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory. Ikari Warriors was the first popular video game to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions. The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side-by-side — one of the few games to do so at the time — and to use vehicles.”


Ikari Warriors is one of those games where you hear the name and go “Oh, that game was awesome! One of the best games for the NES!” because you’re remembering it with childhood eyes. This is one of the most aggravating games ever made and almost impossible to beat unless you know that hitting A, B, B, A will bring you back to life. Otherwise, you’re not getting past the first level. 


Going by the cover you think that you’re gonna be in these deep jungles with your partner sporting your ever so deadly pink and baby blue headbands and shooting the fuck out of ninjas. 

Saturday, November 3, 2012

Insert Coin: Teenage Mutant Ninja Turtles


“This was the first Teenage Mutant Ninja Turtles video game, and is based on the 1987 TV series, which was in its third season at the time of the game's original release, although the art style more resembles the original comic series. The game was ported to various home computer platforms in 1990.” 


Back when I was around 10 I was all about the Teenage Mutant Ninja Turtles. I watched the cartoon, I had the toys, and you better believe I played the videos games. At the arcade you could play as either Michelangelo, Raphael, Donatello, or Leonardo. I always picked Raphael because he was the coolest one. Oh, you don’t think so? Who’s better? Yeah. That’s what I thought. No one. The best thing about this was that you could play with all four of the turtles at the same time!

These four creatures come to save you the window becomes the safest option.

This came out the same year as NES released theirs. Now, I was excited as all get out to play this at home after I borrowed it from someone because my mother wasn’t even trying to buy me this shit for myself. Popped the game in and was kind of surprised at the graphics. Not in a good way.

Friday, February 17, 2012

Insert Coin: Friday The 13th


“Players control one of six camp counselors (each with varying levels of speed and jumping ability) in a side-scrolling perspective. The counselors start with an arcing rock attack. The goal is to find and defeat Jason three times. Along the paths, players will find cabins, a lake, caves and wooded areas with all but the cabins having enemies such as zombies, crows, and wolves attacking the player.”




This was one of those games that failed so hard at everything it tried. Friday The 13th for Nintendo wasn’t scary, fun, or playable. My parents managed to get me some of the most obscure games when I was little. It wasn’t like I even asked for this game. I just got it. And then I played and thought “I don’t get this…

Thursday, September 1, 2011

Insert Coin: Paperboy



I loved Paperboy when I was little. Though it was hard as hell it was still way fun to ride your little bike around a nice looking neighborhood doing what every kid that wanted to earn an honest buck in the 1800’s wanted to do. Deliver newspapers. Oh. And. Fuck. Shit. Up.

                                           
“The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.”

Monday, August 29, 2011

Insert Coin: Kung Fu




“The player takes the role of Keiji Thomas, a man in a Keikogi and slippers. Thomas's girlfriend, Sylvia, has been kidnapped by ‘Mr. X‘, and Thomas must fight through five side-scrolling floors full of enemies to rescue her.”

If you ever want to know what Mr. X sounds like I can do a great impersonation of him. The bastard can be heard laughing every time you die. I swear if when people died in real life sounded like it did in this game no matter how tragic the death you wouldn’t be able to help but laugh. A loud ass “Boing!!!” and you freeze up like a dead roach.

Friday, August 26, 2011

Insert Coin: Contra


Back on the NES if you did not have Contra you were a sad sack. Besides Mario Bros., Duck Hunt, or Zelda this was the one game you abso-fucking-lutely had to own. Otherwise kids would chase you home from school and straight into your Contra-less life. I mean, who could ask for better role models than these two guys?


Contra is a game about, uh, I’m not sure actually. I should probably do a little bit of research before I decide to start writing articles about shit.